man gluCylinder – Man page for gluCylinder

June 1, 2007 – 1:20 am

GLUCYLINDER


Section: Misc. Reference Manual Pages (3G)
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NAME

gluCylinder

– draw a cylinder


 

C SPECIFICATION

void gluCylinder(
GLUquadric* quad,

GLdouble base,
GLdouble top,
GLdouble height,
GLint slices,
GLint stacks )

delim $$

 

PARAMETERS


quad

Specifies the quadrics object (created with gluNewQuadric).
base

Specifies the radius of the cylinder at z = 0.
top

Specifies the radius of the cylinder at z = height.
height

Specifies the height of the cylinder.
slices

Specifies the number of subdivisions around the z axis.
stacks

Specifies the number of subdivisions along the z axis.

 

DESCRIPTION

gluCylinder draws a cylinder oriented along the z axis. The base of the cylinder
is placed at z = 0, and the top at $ z ~=~ "height" $. Like a sphere,
a cylinder is subdivided around the z axis into slices, and along the
z axis into stacks.

Note that if top is set to 0.0, this routine generates a cone.

If the orientation is set to GLU_OUTSIDE
(with gluQuadricOrientation), then any generated normals
point away from the z axis. Otherwise, they point toward the
z axis.

If texturing is turned on (with gluQuadricTexture), then texture
coordinates are generated so that t ranges linearly from 0.0
at z = 0 to 1.0 at z = height, and s
ranges from 0.0 at the +y axis, to 0.25 at the +x axis,
to 0.5 at the –y axis, to 0.75 at the –x axis,
and back to 1.0 at the +y axis.
 

SEE ALSO

gluDisk(3G), gluNewQuadric(3G), gluPartialDisk(3G), gluQuadricTexture(3G),
gluSphere(3G)



 

Index



NAME

C SPECIFICATION

PARAMETERS

DESCRIPTION

SEE ALSO



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